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Flash Drive for iPhone – 256GB – Photo Stick for iPhone ipad Memory Stick USB 3.0 – External Storage Adapter Expansion for iOS PC Mac (Grey 256G) 3.8 out of 5 stars 173 $49.99 $ 49. Safari Technology Preview is basically a beta of the next version of Safari proper, all but confirming that Apple is officially ditching support for Flash in the next version of its native Mac. Mar 12, 2020 Plug the bootable installer into a compatible Mac. Use Startup Manager or Startup Disk preferences to select the bootable installer as the startup disk, then start up from it. Your Mac will start up to macOS Recovery. Learn about selecting a startup disk, including what to do if your Mac doesn't start up from it. Choose your language, if prompted.

Shop for apple flash drive at Best Buy. Find low everyday prices and buy online for delivery or in-store pick-up. Adobe Flash will be going away soon, but for now, you can easily install and enable Adobe Flash Player on a Mac computer using a Safari browser.

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(Redirected from Apple and Adobe Flash controversy)

Thoughts on Flash is an open letter published by Steve Jobs, co-founder and then-chief executive officer of Apple Inc., on April 29, 2010. The letter criticized Adobe Systems' Flash platform and outlined reasons why the technology would not be allowed on the company's iOS hardware products, specifically iPhone, iPod Touch, and iPad. The letter drew immediate attention, with Adobe's CEO Shantanu Narayen firing back at Apple, stating that one of the issues in the criticism was due to Apple's own operating system rather than Flash technology, and other criticism was false. At the time, various media publications had different opinions on the topic, with some citing business motivations rather than technological, hypocrisy in the letter despite agreeing with Jobs, and outright accusations of lying. However, retroactively, more publications have agreed with Jobs[1], with notable mentions[2] of poor performance of Flash on Android devices.[3]

That month, Apple had revised its iPhone Developer Agreement, adding new developer restrictions, particularly that only 'approved' programming languages would be allowed on App Store. The change impacted a number of companies that had developed tools for porting applications from their respective programming languages into native iPhone apps, with one prominent example being an Adobe-developed 'Packager for iPhone' tool. The policy was criticized as anti-competitive, and in May 2010, there were talks about which US government agency would launch an antitrust investigation into the matter. The following September, Apple again revised its policy, removing restrictions on third-party development tools. In November 2011, Adobe announced that it was ceasing development of its Flash Player plug-in for mobile web browsers, and instead shifting its focus towards building tools for developing applications for mobile app stores. The company announced in July 2017 that it would discontinue Flash altogether by the year 2020.

'Thoughts on Flash' open letter[edit]

On April 29, 2010, Steve Jobs, the co-founder and then-chief executive officer of Apple Inc., published an open letter called 'Thoughts on Flash' explaining why Apple would not allow Flash on the iPhone, iPod Touch and iPad. He cited the rapid energy consumption, computer crashes, poor performance on mobile devices, abysmal security, lack of touch support, and desire to avoid 'a third party layer of software coming between the platform and the developer'. He touched on the idea of Flash being 'open', claiming 'by almost any definition, Flash is a closed system'. Jobs dismissed the idea that Apple customers are missing out by being sold devices without Flash compatibility by quoting a number of statistics, concluding with 'Flash is no longer necessary to watch video or consume any kind of web content.'[4][5][6]

Response[edit]

The letter drew immediate attention. In response to Jobs' accusations, Adobe's CEO Shantanu Narayen described the open letter as an 'extraordinary attack', and, during an interview with The Wall Street Journal, called the problems mentioned by Jobs' 'really a smokescreen'. He further fired back at Apple, stating that computer crashes were due to Apple's operating system, and that allegations of battery drain were 'patently false'.[7][8] Various publications had different opinions on the topic. Wired's Brian Chen had in a 2009 article claimed Apple would not allow Flash on the iPhone for business reasons, due to the technology being able to divert users away from the App Store.[9] John Sullivan of Ars Technica agreed with Jobs, but highlighted the hypocrisy in his reasoning, writing; 'every criticism he makes of Adobe's proprietary approach applies equally to Apple'.[10] Dan Rayburn of Business Insider accused Steve Jobs of lying, particularly the sentiment that most content on the Internet is available in a different format.[11]

Retrospectively, more publications have agreed with Jobs. Ryan Lawler of TechCrunch wrote in 2012 'Jobs was right', adding Android users had poor experiences with watching Flash content and interactive Flash experiences were 'often wonky or didn’t perform well, even on high-powered phones'.[12] Mike Isaac of Wired wrote in 2011 that 'In [our] testing of multiple Flash-compatible devices, choppiness and browser crashes were common', and a former Adobe employee stated 'Flash is a resource hog [...] It’s a battery drain, and it’s unreliable on mobile web browsers'.[13] Kyle Wagner of Gizmodo wrote in 2011 that 'Adobe was never really able to smooth over performance, battery, and security issues'.[14]

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Flash For Mac Apple App Store

iOS development[edit]

In April 2010, Apple announced changes to its iPhone Developer Agreement, with details on new developer restrictions, particularly that only apps built using 'approved' programming languages would be allowed on App Store. The change impacted a number of companies that had developed tools for porting applications from their respective languages into native iPhone apps, with the most prominent example being Adobe's 'Packager for iPhone', an iOS development tool in beta at the time.[15][16][17]The New York Times quoted an Adobe supporter alleging the policy to be anti-competitive.[18]

On May 3, 2010, New York Post reported that the US Federal Trade Commission (FTC) and the United States Department of Justice (DOJ) were deciding which agency would launch an antitrust investigation into the matter.[19][20]

In September 2010, after having 'listened to our developers and taken much of their feedback to heart', Apple removed the restrictions on third-party tools, languages and frameworks, and again allowing the deployment of Flash applications on iOS using Adobe's iOS Packager.[21][22]

On November 8, 2011, Adobe announced that it was ceasing development of the Flash Player plug-in for web browsers on mobile devices, and shifting its focus towards building tools to develop applications for mobile app stores.[23][24][25]

Flash globally ending by 2020[edit]

In July 2017, Adobe announced its intention to discontinue Flash (including security updates) altogether by the year 2020.[26][27]

References[edit]

  1. ^Lawler, Ryan (June 30, 2012). 'Steve Would Be Proud: How Apple Won The War Against Flash'. TechCrunch. AOL. Retrieved June 19, 2017.
  2. ^Isaac, Mike (November 9, 2011). 'Adobe Had It Coming: The Long, Slow Goodbye of Mobile Flash'. Wired. Condé Nast. Retrieved June 19, 2017.
  3. ^Wagner, Kyle (November 9, 2011). 'Report: Adobe Is Finally Pulling the Plug on Mobile Flash (Updated)'. Gizmodo. Univision Communications. Retrieved June 19, 2017.
  4. ^Jobs, Steve (April 29, 2010). 'Thoughts on Flash'. Apple Inc.Archived from the original on June 15, 2017. Retrieved June 19, 2017.
  5. ^Slivka, Eric (April 29, 2010). 'Steve Jobs Posts 'Thoughts on Flash' Open Letter'. MacRumors. Retrieved June 19, 2017.
  6. ^Luoma, TJ (April 29, 2010). 'Apple posts thoughts on Flash'. Engadget. AOL. Retrieved June 19, 2017.
  7. ^Valentino-Devries, Jennifer (April 29, 2010). 'Highlights: The Journal's Exclusive Interview With Adobe CEO'. The Wall Street Journal. Dow Jones & Company. Retrieved June 19, 2017.
  8. ^Arthur, Charles (April 29, 2010). 'Adobe CEO hits back in row with Steve Jobs over Flash on Apple's iPhone'. The Guardian. Guardian Media Group. Retrieved June 19, 2017.
  9. ^Chen, Brian X. (November 17, 2009). 'Why Apple won't allow Adobe Flash on iPhone'. Wired. Condé Nast. Retrieved June 19, 2017.
  10. ^Sullivan, John (April 30, 2010). 'Pot, meet kettle: a response to Steve Jobs' letter on Flash'. Ars Technica. Condé Nast. Retrieved June 19, 2017.
  11. ^Rayburn, Dan (April 29, 2010). 'Steve Jobs Is Lying About Flash'. Business Insider. Axel Springer SE. Retrieved June 19, 2017.
  12. ^Lawler, Ryan (June 30, 2012). 'Steve Would Be Proud: How Apple Won The War Against Flash'. TechCrunch. AOL. Retrieved June 19, 2017.
  13. ^Isaac, Mike (November 9, 2011). 'Adobe Had It Coming: The Long, Slow Goodbye of Mobile Flash'. Wired. Condé Nast. Retrieved June 19, 2017.
  14. ^Wagner, Kyle (November 9, 2011). 'Report: Adobe Is Finally Pulling the Plug on Mobile Flash (Updated)'. Gizmodo. Univision Communications. Retrieved June 19, 2017.
  15. ^Chen, Brian X. (April 8, 2010). 'Adobe Apps: Easier to Pass Through the 'i' of a Needle?'. Wired. Condé Nast. Retrieved June 19, 2017.
  16. ^Gruber, John (April 8, 2010). 'New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler'. Daring Fireball. Retrieved June 19, 2017.
  17. ^Kincaid, Jason (April 8, 2010). 'Apple Gives Adobe The Finger With Its New iPhone SDK Agreement'. TechCrunch. AOL. Retrieved June 19, 2017.
  18. ^Wortham, Jenna (April 12, 2010). 'Apple Places New Limits on App Developers'. The New York Times. Retrieved June 19, 2017.
  19. ^Kosman, Josh (May 3, 2010). 'An antitrust app'. New York Post. News Corp. Retrieved June 19, 2017.
  20. ^Cheng, Jacqui (May 3, 2010). 'Apple iPhone OS compiler policy may lead to antitrust probe'. Ars Technica. Condé Nast. Retrieved June 19, 2017.
  21. ^Arthur, Charles (September 9, 2010). 'Apple opens App Store to programs written in Adobe Flash – and more'. The Guardian. Guardian Media Group. Retrieved June 19, 2017.
  22. ^Sorrel, Charlie (September 9, 2010). 'Apple eases app development rules, Adobe surges'. Wired. Condé Nast. Retrieved June 19, 2017.
  23. ^Golson, Jordan (November 8, 2011). 'Adobe Discontinues Development of Flash Player on Mobile Devices'. MacRumors. Retrieved June 19, 2017.
  24. ^Shankland, Stephen (November 8, 2011). 'Adobe abandons Flash plug-in for mobile devices: report'. CNET. CBS Interactive. Retrieved June 19, 2017.
  25. ^Siegler, MG (November 8, 2011). 'Steve's Last Laugh: Adobe Killing Off Flash For Mobile Devices'. TechCrunch. AOL. Retrieved June 19, 2017.
  26. ^Warren, Tom (July 25, 2017). 'Adobe will finally kill Flash in 2020'. The Verge. Vox Media. Retrieved September 3, 2017.
  27. ^Barrett, Brian (July 25, 2017). 'Adobe finally kills Flash dead'. Wired. Condé Nast. Retrieved September 3, 2017.
Flash

See also[edit]

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Thoughts_on_Flash&oldid=982149462'

These advanced steps are primarily for system administrators and others who are familiar with the command line. You don't need a bootable installer to upgrade macOS or reinstall macOS, but it can be useful when you want to install on multiple computers without downloading the installer each time.

Download macOS

Find the appropriate download link in the upgrade instructions for each macOS version:

macOS Catalina, macOS Mojave, ormacOS High Sierra
Installers for each of these macOS versions download directly to your Applications folder as an app named Install macOS Catalina, Install macOS Mojave, or Install macOS High Sierra. If the installer opens after downloading, quit it without continuing installation. Important: To get the correct installer, download from a Mac that is using macOS Sierra 10.12.5 or later, or El Capitan 10.11.6. Enterprise administrators, please download from Apple, not a locally hosted software-update server.

OS X El Capitan
El Capitan downloads as a disk image. On a Mac that is compatible with El Capitan, open the disk image and run the installer within, named InstallMacOSX.pkg. It installs an app named Install OS X El Capitan into your Applications folder. You will create the bootable installer from this app, not from the disk image or .pkg installer.

Use the 'createinstallmedia' command in Terminal

  1. Connect the USB flash drive or other volume that you're using for the bootable installer. Make sure that it has at least 12GB of available storage and is formatted as Mac OS Extended.
  2. Open Terminal, which is in the Utilities folder of your Applications folder.
  3. Type or paste one of the following commands in Terminal. These assume that the installer is still in your Applications folder, and MyVolume is the name of the USB flash drive or other volume you're using. If it has a different name, replace MyVolume in these commands with the name of your volume.
    Catalina:*
    Mojave:*

    High Sierra:*
    El Capitan:
  4. Press Return after typing the command.
  5. When prompted, type your administrator password and press Return again. Terminal doesn't show any characters as you type your password.
  6. When prompted, type Y to confirm that you want to erase the volume, then press Return. Terminal shows the progress as the bootable installer is created.
  7. When Terminal says that it's done, the volume will have the same name as the installer you downloaded, such as Install macOS Catalina. You can now quit Terminal and eject the volume.

Flash For Mac Apple App Store

* If your Mac is using macOS Sierra or earlier, include the --applicationpath argument, similar to the way this argument is used in the command for El Capitan.

Use the bootable installer

After creating the bootable installer, follow these steps to use it:

  1. Plug the bootable installer into a compatible Mac.
  2. Use Startup Manager or Startup Disk preferences to select the bootable installer as the startup disk, then start up from it. Your Mac will start up to macOS Recovery.
    Learn about selecting a startup disk, including what to do if your Mac doesn't start up from it.
  3. Choose your language, if prompted.
  4. A bootable installer doesn't download macOS from the Internet, but it does require the Internet to get information specific to your Mac model, such as firmware updates. If you need to connect to a Wi-Fi network, use the Wi-Fi menu in the menu bar.
  5. Select Install macOS (or Install OS X) from the Utilities window, then click Continue and follow the onscreen instructions.

Learn more

Update Flash Drive For Mac

For more information about the createinstallmedia command and the arguments that you can use with it, make sure that the macOS installer is in your Applications folder, then enter this path in Terminal:

Flash download mac

Catalina:

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Mojave:

Flash For Mac Downloads

High Sierra:

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El Capitan: